BA3 Sam Betlem 1200521 Level Design
Thursday, 9 May 2013
Final Day of project (video of level)
This has been a stressfull day in all yet very productive. I have learnt alot more about changing aspects of my level water animations, lighting, foliage. and i have been producing renders and videos of what i have made, these i will upload now
Sadly my 30 day trail ran out on photoshop this morning so any textureing editing i was planning on doing (cleaning up UVS) got put on hold.
This project has taught me so much. From 3D asset design to how important file organisation is. I have made alot of mistakes that i have paid for and i will do everything to avoid in future. Though i think my level could do with alot of work i am really proud of what i made here as this is the first time ive ever done anything like this.
This project has taught me so much. From 3D asset design to how important file organisation is. I have made alot of mistakes that i have paid for and i will do everything to avoid in future. Though i think my level could do with alot of work i am really proud of what i made here as this is the first time ive ever done anything like this.
Presentation (No notes)
Over the last few weeks me and elliot burton have been working together to create a presentation on how characters from characters throughout medias impact on there stereotypes. I looked into the mad hatter and elliot looked into John Marston from read dead redemption.
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