Tuesday, 7 May 2013

Day Of UDK

Now that all my assets are complete. importing them into UDK is the last step of my project. Today i spent trying to place all my assets into UDK. Something which didnt go as smoothly as i hoped. I first needed to change all texture formats at univesity to import the assests correctly into UDK.

Alot of the objects were implemented successively whereas others took longer. I finished working at university  foolishly not understanding how to save packages in UDK at this point. I returned home and hit problem after problem with the assets i had failed to implement that morning. Finally completing a few of them. I then went to import the rest of what i did at university and some objects failed. This means i will have to colabarate my universality package alongside my homemade package tomorrow.
Though today has been incredibly stressful  i have learnt alot about the game engine UDK, how it runs/saves movements controls importing and exporting. Ect.



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