Today has been alot more productive in UDK, i have now successfully imported all my assets with alot of time and patience. I then proceed to organizing my level as i had when i first started. (mistake should of made all assets separately) Alot of the assets look really good and i am really happy with them. This dose not mean there are not faults. This Post is all about mistakes i have made, and things i need to work on in the future
I am showing these not to make myself feel bad but to assure myself where i am going wrong and to make sure i dont make the same mistake again in a future date. I doubt i will have enough time to fix all of these problems but i will fix some of them. (Ground)
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Out of place window (import windows seperatly then duplicate in udk) |
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Texture faceing wrong way (texture editing) |
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More Broken Windows |
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Broken Model. (the manor was my first model ever in Maya and has alot of errors because of it for that reason this should not happen again in future) |
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Broken Texture (re Texture) |
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WHITE LINES! (recurring problem fixed by remembering to delete the UV layer when texturing is finished) |
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Looks out of place need to adjust slightly also problem with fence to gate compatibility (making a simpler fence in future) |
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White LINES! (Deleting UV page) |
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This is just because i dont like the floor as it is and is the first thing i am going to change tmr |
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